- Date: July 5th, 2017
- Author: admin
WHO IS GERARD PICAR?
I’m a CG Artist. I love to watch movies and, as a millennial, be on social media sites a lot especially Instagram.
WHY DID YOU DECIDE TO BECOME A DIGITAL ARTIST?
I decided to become a digital artist when I was playing the GTA (Grand Theft Auto) series. It was just a joy to roam around the environment that game developers created. Creating 3D environments was the number one reason why I wanted to become a 3D artist.
WHAT COURSE DID YOU TAKE IN FACA? WHY?
I took up 3D animation in FACA. Because I was interested in becoming an environment artist.
WHERE DO YOU FIND IDEAS OR INSPIRATION FOR YOUR WORK THESE DAYS?
I find it everywhere I can find inspiration – in movies, games, tv series, works of art…anything actually.
WHAT CAN YOU TELL THOSE PEOPLE WHO ARE DOUBTFUL OF LEARNING OR EXPLORING THEIR INNER ARTIST?
Just be bold and don’t be afraid to fail. I’ve failed a lot in becoming a better artist every, but it’s taking those risks that will make you better.
WHAT DO YOU DO TO STEP OUTSIDE YOUR COMFORT ZONE?
I just do. I just convince myself. It’s that simple
HAS FACA HELPED OR INFLUENCED YOUR ARTISTRY?
Yes it has. A lot of the classes and lessons I learned there like in drawing, composition classes, and the 3D classes helped influence my artistry in the professional field.
TELL US ABOUT HOW YOUR DIGITAL ARTS CAREER STARTED?
My digital artist career started when I worked for a Japanese company based in the company called Neun Farben. I worked as a generalist there.
WHO’S YOUR FAVORITE ARTIST? WHY? WHAT WORKS DID YOU LIKE?
I like this artist called The Grand Chamaco. I like his work called Feliz Día de Muertos. It’s basically a skeleton in a Mexican outfit with a sombrero. The thing that draws me to the work all the time is the sombrero and the simple yet beautiful details it has.
WHAT PROJECT/S ARE YOU WORKING ON NOW?
Currently, I’m working on my own 3D website. It’s a secret 😉
TELL US ABOUT THIS 3D ENVIRONMENT PROJECT.
I was an environment artist for this project in my previous company called George and we were using Unreal Engine to create the style and feel of the short.
I was proud because you see how beautiful the outcome of the environment was when you added in the lighting/mood of the scene and you see the environment you modeled come to life.
DO THE OPINIONS OF OTHER PEOPLE INFLUENCE OR CHANGE WHAT YOU CREATE?
A lot of creative criticism do influence me a lot. What I do is whenever they critique my work, I absorb their criticism, I filter the good or bad that they may say, and I apply it to my own craft.
HOW DOES THE FUTURE LOOK FOR YOU?
The future for me involves combining my knowledge in the creatives and business. Being an artist isn’t enough. You need to be able to market your art and make it sell. Learning business is something I’m looking forward to learn.
WHAT’S IT LIKE WORKING AS A DIGITAL ARTIST?
It’s enjoyable and challenging at the same time. It’s enjoyable because it’s what you like doing most –creating art. It is challenging because you want to get better as an artist and you have to learn a lot of things that you haven’t learned yet.
WHAT SKILLS DOES ONE NEED TO HAVE TO SURVIVE IN THE CREATIVE INDUSTRY?
I wouldn’t really say a skill but to have the hunger to be better in your craft.
WHAT DO YOU THINK SHOULD FILIPINO DIGITAL ARTISTS PREPARE FOR WHEN THEY MAKE THEIR PORTFOLIOS TO BE NOTICED BY EMPLOYERS?
If you have pictures of your artwork. Bring out the bests ones first. If you’re planning to get a demo reel done, have the best clips from your artworks in the first 30 secs. Trust me that’s all employers need to see whether they’ll hire you or not.
WHAT ADVISE CAN YOU GIVE TO PEOPLE WHO ASPIRE TO BECOME A DIGITAL ARTIST LIKE YOU?
I have one thing to say and it’s to pursue your passion.