Herald Mendoza

  • Date: August 23rd, 2016
  • Author: admin

herald mendoza
WHO IS HERALD MENDOZA?
Hi I’m Herald Mendoza, a 3D Artist and a gamer. I do a lot of 3D work, both personal and commissioned. Whenever I have free time, I play video games.

WHY DID YOU DECIDE TO BECOME A DIGITAL ARTIST?
I was inspired , at one point back in college, when I saw Final Fantasy Advent Children being shown in a TV display in the mall. I was in awe and didn’t realize I was standing there, watching, for quite some time. My excitement led me to inform my brother, who took up 3D as well before leaving the country. I was planning on studying his old modules, but my brother told me to enroll in FACA and study it properly.

WHY FACA? WHY DID YOU CHOOSE YOUR COURSE?
As mentioned, FACA was recommended by my brother. I chose 3D because of the animated movie, Final Fantasy: Advent Children.

TELL US ABOUT YOUR TESDA 3D ANIMATION NC III CERTIFICATION. WHAT PREPARATIONS DID YOU DO TO PASS IT?
I took the exam with some of my friends at Top Peg studio which lasted the whole day. During the exams, you’ll be asked to design a character, model, set it up with a rig, and animate it. For my preparation, I brushed up on my modeling skills and constantly practiced on doing it fast. Also, I did some rigging practice.

WHO IS YOUR FAVORITE ARTIST?
Teruyuki Ishikawa and Yuka Ishikawa.

WHAT’S THE LAST GREAT BOOK YOU READ?
Game Environments and Props by Michael McKinley

WHAT INSPIRES YOU?
3D specific, I am a fan of Level Designs. I’m fascinated how an artist defines or conceptualizes the points and elements, even its placement. I get inspired knowing that there’s great effort involved in doing Level Designs, both artistically and technically.

CAN YOU SHARE ANY EXPERIENCE THAT HAS TAUGHT YOU TO BECOME BETTER AT WHAT YOU DO?
I am very proactive, always searching which areas I can improve on. Whether it’s about the quality or the process, I research and see how other artists do it. I scour tutorials, forums – and when I do find better and more efficient workarounds, I try applying them. So I guess, I just never stop practicing and learning.

HOW HAS FACA HELPED YOU IN YOUR CAREER NOW?
I would not be a 3D artist if it weren’t for FACA. I was able to meet a lot of great people who has influenced my work, and me, as a person, and whom I’m now good friends with.

DO YOU CRITIQUE YOUR OWN WORK? EXPLAIN.
Yes, of course. After I finish a day’s work, I sleep on it and review it again the next day. More often I do improvements, only when I am satisfied do I move on to the next task or project.

WHAT DO YOU DO TO GET INTO YOUR CREATIVE ZONE?
Usually I play music in the background or watch series while I’m working. It depends on the type of work, should the work require my full attention then I stick to music. Also, I work mostly late at night when there’s not much happening at home.

HOW DO YOU SEE YOURSELF 10 YEARS FROM NOW?
Art Director in a triple A game development company.

WHAT ADVISE CAN YOU GIVE TO PEOPLE WHO ASPIRE TO BECOME A DIGITAL ARTIST LIKE YOU?
There will be a lot of challenges along the way but as long as you keep moving forward, everything will be fine.

HOW DOES IT FEEL LIKE TO TEACH 3D? JOYS AND CHALLENGES.
It feels AWESOME!! I get to share various ways on how to do 3D as well as how to use the software efficiently. I also get really excited when a student is eager to learn.

There are a lot of ways on how to describe what I feel when I teach but to put it simply, it’s really fun. I’m just happy that I can help these students on their path to becoming great artists.