Jenissa Gonzales

  • Date: August 24th, 2016
  • Author: admin

Jenissa Gonzales2

I’m Jenissa Gonzales. 25 years old. I’m an animator at Goalfish Solutions Inc. and Instructor at FACA. I’m currently engrossed in playing pingpong.

Why did you decide to become a digital artist?
I’ve always wanted to be an artist. I used to draw on the walls of our home when I was younger. I grew up watching various cartoons and anime on TV and reading comics.

Where are you finding ideas or inspiration for your work these days?
I’m a huge fan of Hayao Miyazaki and his works. Every time I search for inspiration, I always go for his movies. I want to create illustrations that carry compelling stories. I think Miyazaki perfectly did that to his animated movies. And ever since the Internet took over our lives, artists all over the world got the chance to show their works to a larger audience. It became a way for us artists to motivate and influence one another.

What project/s are you working on now?
I’m currently working on online animated explainer videos. We do storyboards, design and animation of the whole video. I’m also doing a digital painting commission for a friend.

Share one or two works that you are proud of and how you made it.
I volunteered to make a simple animated video for World Vision Philippines’s Loyal Donor Event. It was given to me a week before the event, and every night I worked on it after my day job was done. As a child sponsor at the organization, I’m proud that I can share my skills and use my talents to support a cause.

What’s your favorite watering hole or restaurant?
UCC park café. I love their cocoa drink.

What can you tell those people who are doubtful of learning or exploring their inner artist?
I’ve seen people who regretted ignoring their artistic pursuits because they thought they couldn’t do it, or it won’t be worth a try. Just keep drawing. It doesn’t have to be perfect, but you’re doing something that you love.

What do you do to step outside your comfort zone?
I force myself to try and grab opportunities even though I’m not that type of person. I reassure myself that no matter what happens, whether the outcome’s good or bad, it’s an experience.

If I could create something with an unlimited budget, what would the end result be?
I would love to create an animated movie.

How has FACA helped or influence your artistry?
I took up Fine Arts in College. But First Academy, having specialized courses, helped me a lot in the areas I wanted to focus on like After Effects for Motion Graphics and Animate CC, visual storytelling for animation. I got my job thanks to the skills I learned from FACA.

Who’s your favorite artist? Why? What works did you like?
I like a lot of artists like James Jean, Victoria Ngai, Goro Fujita, and Rodney Fuentebella to name a few. They’re not just good in their craft but they also share their knowledge and experiences.I also admire Ronnie Del Carmena lot.Seeing his work in Up and Inside Out reminds me that Filipinos artists are capable of doing world class animated movies.

Do the opinions of other people influence or change what you create?
Yes. In dealing with clients, you have to give what they want. On personal works, criticisms from others help develop my skills further. I learned to value them. But at the end of the day, we are our own audience; you have to know what you really want to share before others can appreciate it.

What advise can you give to people who aspire to become a digital artist like you?
Work hard, draw often. Have a good attitude towards work, help other artists grow and stay humble.

Do you collect anything?
I collect art-related books for studying and inspiration purposes.

Do you critique your own work? Explain.
Yes. It’s all part of the process. You improve as you continue to create more art; you learn what works best for your own style. It’s like trial and error. Criticisms are good.

What inspires you?
Small moments or experiences that I can convert into a piece of art. Seeing that I am slowly but continuously improving in the profession that I chose.